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Sonic the hedgehog front view
Sonic the hedgehog front view









This is likely just a leftover from that game. Similar to Modern Sonic's Wall Jump, hacking Classic Sonic into Modern Sonic/Avatar levels reveals that he can use rails properly (even though they never appear in his levels) and rolls on them like he does in Sonic Generations. Likewise, Sonic can also use Shadow's unique Homing Attack chain if he is hacked into the Episode Shadow stages. While the Wall Jump is only used by the Avatar in Imperial Tower, hacking Sonic into the stage reveals that he can actually use it as well, even though there are no places where he would normally be able to. Most of these maps have collision, although it's never anything more than a flat plane or box.

sonic the hedgehog front view

  • Eggman Empire Fortress as seen in Classic Sonic's final scene.
  • Green Hill (which appears to be cut down from Guardian Rock's crab fight).
  • sonic the hedgehog front view

  • An unused version of Zavok's pre-fight scene map (which itself is cut down from Zavok's fight arena).
  • The Resistance base (which is actually seen in an in-game cutscene at the end of the game, but uses a different model that includes the intended computer display seen in all other representations of the area).
  • Sunset Heights (though this is merely an edited-down version of the level geometry).
  • Eggman's base as seen in the beginning.
  • The PC version contains leftover maps used for the game's cutscenes, some of which are prerendered in the same fashion as Sonic Colors' cutscenes, in addition to variants of these maps that appear to be unused entirely. Stored within vr_stage.pac is a leftover splash screen from a very confidential VR demo.
  • The Burst Wisp icon is rendered at a different angle from the final.
  • The HUD is also semi-transparent, unlike the final, which is entirely opaque.
  • All HUD elements are visible at once and all numbers are at 0, which suggests it was likely just a mockup at this point.
  • The camera and object placement is identical to some of the early Sunset Heights layouts, although the presence of only Modern Sonic suggests this may be from after it and Park Avenue were split.
  • sonic the hedgehog front view

    The bridge is undamaged and seems to be using a placeholder texture.Most of the smaller background and foreground details present in the final are either positioned differently or entirely nonexistent.Several of the buildings around the road are different.The lighting is much brighter than the final.

    sonic the hedgehog front view

    Several UI and HUD-related archives contain a screenshot depicting an early version of Sunset Heights with a bevy of differences: Found in ui_weaponselect_en.pac.Īn early version of the "new item" notification graphic along with some other seemingly UI-related stuff. Some sort of faded-paper graphic, similar in style to the VR demo splash screen mentioned below. A placeholder picture for theater previews, featuring Sonic about to get smashed in the face by rubble from the game's reveal trailer.











    Sonic the hedgehog front view